Witch
Witch is a Mythic Horde Healer hero with Healer, Sustained, and Control capabilities. She builds Soul stacks from nearby enemy deaths to fuel escalating heals and mass silences, making her a cornerstone back-row support in sustained team fights.
Overview
Section titled “Overview”
| Attribute | Value |
|---|---|
| Faction | Horde |
| Rarity | Mythic |
| Role | Healer |
| Position | Back |
| Tags | Healer, Sustained, Control |
| Max Level Attack | 571K |
| Max Level HP | 17.1M |
| Capacity | 1467/1467 |
Witch bonds with 2 other Horde heroes (2 Skin, 1 Bond slot visible). Her team bond grants Damage +15% to the current team. Her exclusive gear is the Codex of Shadows (unique weapon, +20 enhancement, costs 112,800), which provides Gear Stats of Hero Attack 6000, Hero HP 150,000, Hero Attack 100%, and Hero HP 200%. Its exclusive skill, Dark Harvest, causes Witch’s healing rate to increase by 20% each time an enemy unit near her dies, and she gains 1 stack of Soul. Upon reaching 10 stacks all souls are consumed, randomly silencing 2 enemy heroes for 1.5 seconds.
Codex of Shadows Upgrade Levels
Section titled “Codex of Shadows Upgrade Levels”- Lv. 5 — Skill damage reduction increased by 15%.
- Lv. 10 — At the start of battle, the Witch gains 8 stacks of Soul, increases the number of silenced targets by 2, and removes the target’s damage reduction effects.
- Lv. 15 — At the beginning of the battle, boost all your Horde heroes’ HP by 20%. Soul is gained whenever any unit dies. Fear replaces Silence, stopping the target from healing and dealing true damage equal to 5% of their max HP, up to 500% of the Witch’s Attack.
- Lv. 20 — Soul is gained whenever any unit dies.
Skills
Section titled “Skills”
Dark Healing
Section titled “Dark Healing”Lv. 5/5
Heals an ally’s HP equal to 372.5% (Next level: 390%) of the Attack, bouncing 2 times. Each bounce reduces healing by 10%. Cooldown: 4 seconds.
- HP recovery additionally increases by 87.5%, increases target’s Damage Reduction by 25% for 3 seconds. (Requires Hero upgrade)
- HP recovery increases by 87.5%. (Requires Hero upgrade)
- Healing boost by 87.5%, 2 additional bounces +2. (Requires Hero upgrade)
Curse Fire
Section titled “Curse Fire”Lv. 2/2
After using Dark Healing, apply 2 Curse Fires to random allies, reducing damage taken by 20%, and healing HP equal to 11% (Next level: 11.5%) of the Attack per second for 6 seconds.
- Boosts Damage Reduction by an additional 2.5%. Curse Fire count increased by 2.5%. (Requires Hero upgrade)
- Boosts damage reduction by an extra 2.5%. (Requires Hero upgrade)
- Extra 2.5% boost to damage reduction, and Curse Fire count increased by 1. (Requires Hero upgrade)
Dark Magic Shield
Section titled “Dark Magic Shield”Lv. 2/2
Max damage per hit capped at 24% (Next level: 23.5%) of max HP. Skill damage reduction +1% (Next level: 1.5%).
- Max damage per hit reduced by 2.5%. Skill damage reduction increased by 2.5%. (Requires Hero upgrade)
- Max damage per hit reduced by 2.5%. Skill damage reduction increased by 2.5%. (Requires Hero upgrade)
- Reduces the maximum damage taken per hit by 2.5%. Increases skill damage reduction by 2.5%. At the beginning of the battle, permanently reduces the healing received by all enemy heroes.
Dread Golem
Section titled “Dread Golem”Lv. 2/2
Ultimate Skill — Summons a Dread Golem, making enemies in its fear range uncontrollable and move backward for 2 seconds. The golem lasts 3 seconds. Dealing damage equals to 1.2% (Next level: 0.9%) of its max HP per second to all nearby enemies, up to 92.5% (Next level: 99%) of its Attack. Cooldown: 22 seconds.
- Max HP ratio boost by 3%, cap coefficient up by 39%. Golem duration extended by 2 seconds. (Requires Hero upgrade)
- Skill damage increases by 3%. (Requires Hero upgrade)
- Max HP ratio boost by 3%, each golem attack targets 1 extra enemy, damage taken by 4% for 3.5 seconds. (Requires Hero upgrade)
Dark Magic Boost
Section titled “Dark Magic Boost”Lv. 2/2
Casts dark magic on 3 allies, giving them 11% (Next level: 13.5%) normal attack boost for 6 seconds and a barrier that blocks 1 stun. The barrier lasts 16 seconds and disappears after it is triggered and used. Cooldown: 14 seconds.
- Normal attack boost increased by 2.5%. Dark magic also grants 60% attack speed and 40% HP Drain. (Requires Hero upgrade)
- Normal attack damage bonus increases by 2.5%. (Requires Hero upgrade)
- Normal attack boost increased by 2.5%. Dark magic applies to all heroes. (Requires Hero upgrade)
Guardian Messenger
Section titled “Guardian Messenger”Lv. 1/1 — Passive
Increases soldier HP by 12K for every 1000 soldiers deployed (currently a 90% increase), with only one Guardian Messenger’s effect active in the queue.
Traits
Section titled “Traits”
Witch has 4 trait slots, each requiring 30 trait points to unlock:
| Trait Slot | Bonus |
|---|---|
| Slot 1 | Hero Attack +180% |
| Slot 2 | Hero Attack +180% |
| Slot 3 (highlighted) | Critical Resistance +50% |
| Slot 4 | Hero HP +180% |
(Note: The traits image shows a different hero skin in the trait preview — the Witch trait values above are as displayed in-game.)
Witch is part of the Horde faction. See the full Horde guide for team compositions and upgrade priorities.
Fan-made guide. Not affiliated with River Game HK Limited. Game data may be inaccurate.