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Witch

Witch

Witch is a Mythic Horde Healer hero with Healer, Sustained, and Control capabilities. She builds Soul stacks from nearby enemy deaths to fuel escalating heals and mass silences, making her a cornerstone back-row support in sustained team fights.

Witch overview

AttributeValue
FactionHorde
RarityMythic
RoleHealer
PositionBack
TagsHealer, Sustained, Control
Max Level Attack571K
Max Level HP17.1M
Capacity1467/1467

Witch bonds with 2 other Horde heroes (2 Skin, 1 Bond slot visible). Her team bond grants Damage +15% to the current team. Her exclusive gear is the Codex of Shadows (unique weapon, +20 enhancement, costs 112,800), which provides Gear Stats of Hero Attack 6000, Hero HP 150,000, Hero Attack 100%, and Hero HP 200%. Its exclusive skill, Dark Harvest, causes Witch’s healing rate to increase by 20% each time an enemy unit near her dies, and she gains 1 stack of Soul. Upon reaching 10 stacks all souls are consumed, randomly silencing 2 enemy heroes for 1.5 seconds.

  • Lv. 5 — Skill damage reduction increased by 15%.
  • Lv. 10 — At the start of battle, the Witch gains 8 stacks of Soul, increases the number of silenced targets by 2, and removes the target’s damage reduction effects.
  • Lv. 15 — At the beginning of the battle, boost all your Horde heroes’ HP by 20%. Soul is gained whenever any unit dies. Fear replaces Silence, stopping the target from healing and dealing true damage equal to 5% of their max HP, up to 500% of the Witch’s Attack.
  • Lv. 20 — Soul is gained whenever any unit dies.

Witch skills

Lv. 5/5

Heals an ally’s HP equal to 372.5% (Next level: 390%) of the Attack, bouncing 2 times. Each bounce reduces healing by 10%. Cooldown: 4 seconds.

  • HP recovery additionally increases by 87.5%, increases target’s Damage Reduction by 25% for 3 seconds. (Requires Hero upgrade)
  • HP recovery increases by 87.5%. (Requires Hero upgrade)
  • Healing boost by 87.5%, 2 additional bounces +2. (Requires Hero upgrade)

Lv. 2/2

After using Dark Healing, apply 2 Curse Fires to random allies, reducing damage taken by 20%, and healing HP equal to 11% (Next level: 11.5%) of the Attack per second for 6 seconds.

  • Boosts Damage Reduction by an additional 2.5%. Curse Fire count increased by 2.5%. (Requires Hero upgrade)
  • Boosts damage reduction by an extra 2.5%. (Requires Hero upgrade)
  • Extra 2.5% boost to damage reduction, and Curse Fire count increased by 1. (Requires Hero upgrade)

Lv. 2/2

Max damage per hit capped at 24% (Next level: 23.5%) of max HP. Skill damage reduction +1% (Next level: 1.5%).

  • Max damage per hit reduced by 2.5%. Skill damage reduction increased by 2.5%. (Requires Hero upgrade)
  • Max damage per hit reduced by 2.5%. Skill damage reduction increased by 2.5%. (Requires Hero upgrade)
  • Reduces the maximum damage taken per hit by 2.5%. Increases skill damage reduction by 2.5%. At the beginning of the battle, permanently reduces the healing received by all enemy heroes.

Lv. 2/2

Ultimate Skill — Summons a Dread Golem, making enemies in its fear range uncontrollable and move backward for 2 seconds. The golem lasts 3 seconds. Dealing damage equals to 1.2% (Next level: 0.9%) of its max HP per second to all nearby enemies, up to 92.5% (Next level: 99%) of its Attack. Cooldown: 22 seconds.

  • Max HP ratio boost by 3%, cap coefficient up by 39%. Golem duration extended by 2 seconds. (Requires Hero upgrade)
  • Skill damage increases by 3%. (Requires Hero upgrade)
  • Max HP ratio boost by 3%, each golem attack targets 1 extra enemy, damage taken by 4% for 3.5 seconds. (Requires Hero upgrade)

Lv. 2/2

Casts dark magic on 3 allies, giving them 11% (Next level: 13.5%) normal attack boost for 6 seconds and a barrier that blocks 1 stun. The barrier lasts 16 seconds and disappears after it is triggered and used. Cooldown: 14 seconds.

  • Normal attack boost increased by 2.5%. Dark magic also grants 60% attack speed and 40% HP Drain. (Requires Hero upgrade)
  • Normal attack damage bonus increases by 2.5%. (Requires Hero upgrade)
  • Normal attack boost increased by 2.5%. Dark magic applies to all heroes. (Requires Hero upgrade)

Lv. 1/1 — Passive

Increases soldier HP by 12K for every 1000 soldiers deployed (currently a 90% increase), with only one Guardian Messenger’s effect active in the queue.

Witch traits

Witch has 4 trait slots, each requiring 30 trait points to unlock:

Trait SlotBonus
Slot 1Hero Attack +180%
Slot 2Hero Attack +180%
Slot 3 (highlighted)Critical Resistance +50%
Slot 4Hero HP +180%

(Note: The traits image shows a different hero skin in the trait preview — the Witch trait values above are as displayed in-game.)


Witch is part of the Horde faction. See the full Horde guide for team compositions and upgrade priorities.

Fan-made guide. Not affiliated with River Game HK Limited. Game data may be inaccurate.